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Using custom fonts in Cocos2d javascript 
In order to use custom fonts in Cocos2d, I had to add the following to the header of the HTML page so I could later reference the font for menus and buttons:

<style>
@font-face {
font-family: 'Stiltedman ';
font-style: normal;
font-weight: 400;
src: local('Stiltedman '), url("fonts/Stiltedman .ttf") format("truetype");
}
</style>


In essence, this is required so the browser will download the font, making it be referencable by the library.

This works in Chrome and Firefox. From my understanding, Internet Explorer requires a different font format, which I dont plan on supporting.

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Spritesheet exporter for Paint.NET 
I was in need of a consistant way to create simple, evenly spaced spritesheets from multiple layers in Paint.NET and I figured I would share the plugin.

DOWNLOAD: Paint.NET Spritesheet plugin

DISCUSSION: Spritesheet Export Plugin



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#1GAM - February Game 
It looks like February's game will be a Breakout clone. The take away for this game will be JSON loaded levels and IOS native webapp support. As with January's game, all code will be made available via github.

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Udacity CS 255: HTML5 Game Development 
Investigating the Udacity online HTML5 class starting in February. The class summary says that it will cover the major components of an existing HTML5 game, but I am concerned that game is only Chrome compatible.

http://www.udacity.com/overview/Course/ ... ourseRev/1

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